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Features

Scriptable Object Management


ScriptableObject Focus: Specifically designed for managing ScriptableObject-derived assets.


Smart Filtering: Automatically filters and accepts only ScriptableObject assets during pinning.


Reference-Based: Pinned items are shortcuts to the original assets - your project's folder structure remains unchanged.


Live Editing: Selecting a pinned asset shows it in the Inspector for direct editing.


Undo/Redo in Workspace Inspector: Properly handles undo/redo for ScriptableObject property changes (which Unity doesn't do automatically), using standard shortcuts (Ctrl+Z, Ctrl+Y, Ctrl+Shift+Z).


Asset Persistence: Ensures changes are saved to disk with EditorUtility.SetDirty().


Works in both Light and Dark mode!



Scriptable Object Organization


Asset Grouping: Create collapsible groups within the Worktable to organize assets by feature or task.


Drag-and-Drop Organizing: Drag assets from one group to the other to keep your Worktable organized.


Group reordering: Drag groups to reorder them in the Worktable.


Asset reordering within groups:  Drag assets up/down to change their order within a group.


Searching and Add Scriptable Objects


Drag-and-Drop Pinning: Easily add ScriptableObject assets to the Worktable by dragging them from the Project window.


Context Menu Integration: Right-click ScriptableObject assets anywhere in Unity to "Pin" them directly to the Worktable.


Search: Search window allows you to find any ScriptableObject in your project. Search by filter also available.


Demos and Tutorials